First Registered: 21/11/2018 • Last updated on: 10/03/2021
To work with the games and interactive entertainment industry, including with its trade body UK Interactive Entertainment, to promote the industry's economic, technological and cultural contributions within Parliament.
1. ISFE (Interactive Software Federation Europe) - written evidence
30/01/2019 - Inquiry: Immersive and addictive technologies - Digital, Culture, Media and Sport Committee
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Found: TECHNOLGIES Executive SummaryISFE represents the video games industry in Europe and is based in Brussels,
2. ESL UK - written evidence
30/01/2019 - Inquiry: Immersive and addictive technologies - Digital, Culture, Media and Sport Committee
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Found: continue to be supported and recognised. ● Esports is a particular growth area globally, and the UK
3. TIGA - written evidence
30/01/2019 - Inquiry: Immersive and addictive technologies - Digital, Culture, Media and Sport Committee
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Found: Independent Games Developers’ Association (TIGA) Introduction 1.1 TIGA is the network for games developers
4. UK Gambling Commission - written evidence
30/01/2019 - Inquiry: Immersive and addictive technologies - Digital, Culture, Media and Sport Committee
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Found: style games available via social media and app stores In the absence of solutions from the games industry
5. LVP - written evidence
30/01/2019 - Inquiry: Immersive and addictive technologies - Digital, Culture, Media and Sport Committee
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Found: Videojuegos Profesional (LVP) Growth Worldwide, the esports market is growing in the double digits. The UK
1. UK Video Games Industry: Contribution of Leamington Spa
09/03/2021 - Westminster Hall
1: of Leamington Spa to the creation of the UK video games industry.It is a pleasure to serve under - Speech Link
2. Streaming Platforms: Age Ratings
08/12/2020 - Lords Chamber
1: currently voluntary, we welcome their usage by video on-demand platforms. This includes an ongoing partnership - Speech Link
2: directive, the UK cannot regulate non-UK-based video on-demand services, does the Minister agree that - Speech Link
3: allow their young children to play 18-plus-rated video games than allow them to watch 18-plus-rated films - Speech Link
3. Video Games: Domestic Violence and Child Abuse
06/12/2017 - Lords Chamber
1: Recordings Act, games on physical media are referred to the Video Standards Council for classification if - Speech Link
2: Andy Burrows from the NSPCC, who said:“Any video game that trivialises or normalises child abuse - Speech Link
3: moment, the council has not effectively banned any video game, but its members are the professionals, set - Speech Link
4. Online Gaming (Consumer Protection)
13/09/2016 - Westminster Hall
1: Now there is no longer a need for the consoles or games, or even the reams of wire that often came out of - Speech Link
5. Children and Young People: Digital Technology
17/01/2019 - Lords Chamber
1: rating of video games away from the British Board of Film Classification and giving it to the Video Standards - Speech Link
2: past year, including pornography and violence on video-sharing websites. However, it is not possible to - Speech Link
3: limits or age verification on phone and online games, and they can all too easily become addictive.The - Speech Link
Registered Contact:
Alex Sobel MP, House of Commons, London, SW1A 0AA. Tel: 0207 219 8295.
Email: alex.sobel.mp@parliament.uk
Public Enquiry Point:
Tim Scott, UK Interactive Entertainment, 18a Black Bull Yard, 24-28 Hatton Wall, London EC1N 8JH. Tel: 020 7534 0580
Email: tim@ukie.org.uk
No direct financial benefits are on record for the Video Games and Esports APPG