Mentions:
1: Barbara Keeley (LAB - Worsley and Eccles South) The flipside of that is that we could also introduce an offence for uploading a video and falsely representing - Speech Link
2: Kirsty Blackman (SNP - Aberdeen North) Then if you were using it in esports or there was a competition, you could broaden it out. - Speech Link
Jan. 18 2023
Source Page: Insolvency Service FOI responses: April to June 2022Found: ) LIMITED England/Wales Creditors Voluntary Liquidation 2020Q3 27/07/2020 31/12/1999 4362619 ACTIVE GAMES
Written Evidence Oct. 14 2021
Committee: Draft Online Safety Bill (Joint Committee)Found: In particular, we heard about slot streaming, social casinos, esports betting and loot boxes. 4.
Written Evidence Oct. 20 2021
Inquiry: Tackling Online AbuseFound: developers, publishers and service companies, working across online, mobile, console, PC, esports, virtual
Written Evidence Sep. 24 2021
Committee: Draft Online Safety Bill (Joint Committee)Found: developers, publishers, and service companies, working across online, mobile, console, PC, esports
Asked by: Carolyn Harris (Labour - Swansea East)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made on the potential effect of Esports Betting on gambling-related harm.
Answered by John Whittingdale
We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.
The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.
Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.
Asked by: Carolyn Harris (Labour - Swansea East)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media and Sport, what discussions he has had with (a) the Gambling Commission, and (b) gaming operators on the development of Esports Betting.
Answered by John Whittingdale
We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.
The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.
Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.
Asked by: Ronnie Cowan (Scottish National Party - Inverclyde)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media and Sport, what data and research he has on the player base of people playing (a) loot boxes, (b) social casinos, (c) twitch gaming and (d) e-sports betting.
Answered by John Whittingdale
We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.
The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.
Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.
Aug. 03 2021
Source Page: Understanding how platforms with video-sharing capabilities protect users from harmful content onlineFound: Understanding how platforms with video-sharing capabilities protect users from harmful content online
Written Evidence Jun. 22 2021
Inquiry: Influencer cultureFound: developers, publishers and service companies, working across online, mobile, console, PC, esports, virtual