Debates between Rachael Maskell and Gregory Campbell during the 2017-2019 Parliament

UK Digital and Tech Industries

Debate between Rachael Maskell and Gregory Campbell
Wednesday 18th April 2018

(6 years, 7 months ago)

Westminster Hall
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Rachael Maskell Portrait Rachael Maskell
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They are all on my list. I am glad hon. Members think about them, because we in York have a fantastic history, but York is also the UNESCO city of media arts. It is part of the Creative Cities Network and hosts the Mediale festival. It leads our country in the digital creative sector and has created the first guild of media arts—the first guild for 700 years. It is also home to the digital signalling centre, which is at the heart of the next generation of rail.

The film industry is on our doorstep with Screen Yorkshire. The British film industry is the UK’s fastest growing sector, and Yorkshire leads the way. Our university is at the heart of that.

Gregory Campbell Portrait Mr Gregory Campbell (East Londonderry) (DUP)
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On the issue of the hon. Lady’s constituency and elsewhere in the UK, does she agree that one of the potential beauties of the tech industry is that it is not confined to the UK’s economic hotspots, such as the urban conurbations of London, Belfast, Edinburgh and Cardiff? It offers advantages to urban and rural areas, provided that the connectivity is there and the demand to promote the industry is met by the Government.

Rachael Maskell Portrait Rachael Maskell
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The hon. Gentleman is absolutely right. The digital and technological industries break boundaries in many ways, not least by providing alternative forms of employment. They certainly do not have any rules about where they are located. It is a 24/7 industry, so it includes individuals in their own homes and small businesses with global impacts. It is an exciting sector to be involved in.

The University of York is also at the cutting edge of digital technology and has its own digital creative labs, which I had the real pleasure of visiting earlier this year. I should say that I am on an apprenticeship with much of this, and I am learning: they are at the heart of the video-gaming industry, which has its home in York. Many businesses—start-up businesses, new companies, small tech companies—surround our city. We have 250 such businesses in York alone, and all that activity is building into the future of our economy, as we search for a new identity in a new era.

What also really excites me is that old is blending with new, as we move forward in our city. The new gives new opportunities. At the heart of our city, we have the biggest brownfield site in Europe, waiting for businesses to land. Rich heritage surrounds where people live. I say to any digital tech or digital creative company, “Come and see if your future is in York, and you will be most welcome to make it your home and make it your own”.

As I have said, I am on a bit of an apprenticeship in this industry and I thank the Industry and Parliament Trust for giving me the opportunity to explore this sector—to have placements across the sector and to learn more about the cutting edge that the industry is providing our economy and our nation.

I have learned that our gaming industry is one of the fastest growing in the world because of the skills base that we are able to provide. The potential is huge if we really embrace that wider economic opportunity. In York itself, we are seeing how this industry—both alone and standing alongside other industries—is so cross-cutting and how the skills acquired around video-gaming can then be applied right across the curriculum. Education is certainly at the forefront of that. I saw programmes that provided individualisation of tutoring. For instance, I undertook a French course; I will not say how I got on. Such programmes can track an individual’s learning, taking them back over their weaknesses, improving their skills and ensuring that they are the best that they can be at that particular skill.

I also saw how the Yorkshire Museum has embraced virtual reality, to take visitors into a Viking village and enable them to experience life in that settlement. I saw 3D modelling technologies, pioneered in the games industry, that now help companies such as Rolls-Royce to design better engines. I saw artificial intelligence—machine learning—and how that work is advancing and the technology is progressing. This is in my city, this is in our country and we must be so proud of that.

The academic world around this work is so strong. Along with other cities, York hosts the Intelligent Games and Game Intelligence—IGGI, for short—programme, which hosts 60 PhD students. An absolutely global standard is being set around academia and looking at the future technologies that will drive our country’s engine forward. Gaming will be really important to us, and not just for the sake of playing games; there is also the application of the skills that many people working in the industry will go on to develop.

What is going on before us—spread across the country, including in my city—is a quiet revolution that is transforming all our lives, with massive opportunities for the future of our country and my city. However, there are some issues that I want to talk about today. First of all, there is skills. We have good skills in our country, but we need some changes. The narrowing of the curriculum is not helping, particularly with regard to the digital creative sector. The arts have been downgraded and yet they could really be at the forefront. I ask the Minister to go back and have a look at that and make sure that the creative subjects are at the heart of our curriculum, too: it is when the technical and the creative join that we see this explosion of opportunity coming to our economy.

There are also the tech skills of kids to consider. We narrow people into boxes around a traditional learning curriculum, which is fit for a different era. We need to ensure that our children are embracing the new technologies of the future, because children are doing so elsewhere in the world and we really need to ensure now that we embed digital and technical skills right into the heart of our curriculum.