Arts: Artificial Intelligence

(asked on 11th March 2025) - View Source

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, what steps her Department is taking to protect the (a) creative, (b) video game and (c) animation industries from the potential impact of AI-generated content on jobs and educational programs.


Answered by
Chris Bryant Portrait
Chris Bryant
Minister of State (Department for Culture, Media and Sport)
This question was answered on 19th March 2025

Our consultation on the impact of AI on the copyright regime, which was published on 17 December and closed on 25 February, received over 10,000 responses. We will now consider the full range of responses we have received and will continue to develop our policy approach in partnership with creative industries, media and AI stakeholders. Addressing this is an urgent priority for the Department for Culture, Media and Sport and the Department for Science, Innovation and Technology, but no decisions will be taken until we are absolutely confident we have a practical plan that delivers for the creative industries.

The Department for Culture Media and Sport (DCMS) also works closely with the Department for Education (DfE) on skills policy affecting the creative sector. This includes DfE’s work on the reformed growth and skills levy, which will help more people learn new high-quality skills at work, including digital skills, and create routes into good, skilled jobs in growing industries.

Many video games studios already use AI tools to streamline development processes and enhance game-play experience.

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