Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Culture, Media and Sport, what steps she is taking to prevent children participating in gambling via online video games.
Protecting children and young people from being harmed or exploited by gambling is a core priority for the Government and a Gambling Commission objective. Under the Gambling Act 2005, gambling is defined as playing a game of chance for a prize of money or money's worth. Gambling-like features in video games, such as loot boxes, do not meet this legal definition of gambling.
We are aware that there are instances where third party websites allow players to gamble using prizes that can be transferred in and out of some video games. Where these instances of illegal gambling are identified, the Gambling Commission takes swift action to disrupt these websites and protect players. The Government and the Gambling Commission continue to pay close attention to novel and emergent forms of gambling and gambling-like products, including within video games, to ensure that appropriate regulation is in place.