(2 years, 7 months ago)
Westminster HallWestminster Hall is an alternative Chamber for MPs to hold debates, named after the adjoining Westminster Hall.
Each debate is chaired by an MP from the Panel of Chairs, rather than the Speaker or Deputy Speaker. A Government Minister will give the final speech, and no votes may be called on the debate topic.
This information is provided by Parallel Parliament and does not comprise part of the offical record
I could not agree more with my hon. Friend, who is Stoke-on-Trent-born and bred. He is doing his city proud in representing it. There are so many fantastic reasons why Stoke-on-Trent is the right location for these industries, and I will discuss the gigabit installation that was provided by VX Fiber and Stoke-on-Trent City Council, with funding from the Department for Digital, Culture, Media and Sport that came under budget. We sent £600,000 back to DCMS because we are that efficient in Stoke-on-Trent—I look forward to boasting about that later.
The gaming industry is one of the most exciting sectors of the worldwide economy and it is growing year on year. It is far from the niche hobby that it used to be, and it now dwarfs the value of other entertainment media. The global market for video games is huge: approximately 3 billion people play games, and the market is worth around $180 billion. In the UK alone, there are more than 32 million players, and the domestic market for video games reached a record £7 billion in 2020.
Unlike other sectors, video games have been pandemic-proof. Last year, UK games revenue was up by 32% compared with 2019. Research by the international game developers’ association, TIGA, shows that between April 2020 and December 2021, the game development sector’s annual contribution to UK gross domestic product increased from £2.2 billion to £2.9 billion.
We should be proud that the UK is already a world leader in this area, with well-known developers such as Rockstar North in Scotland and Codemasters in Leamington Spa putting out some of the best known games, such as the Grand Theft Auto series. The industry is immensely valuable, and offers fantastic opportunities that are well paid, satisfying and future-proofed. About 80% of the games development workforce is qualified to degree level or above, and Rockstar alone has more than 650 staff in its headquarters in Barclay House in Edinburgh. TIGA has revealed that between April 2020 and December 2021, the number of creative staff in studios surged by almost 25%, and by an annualised rate of 14.7%, from 16,836 to 20,975 full-time and full-time equivalent staff. Additionally, the number of jobs indirectly supported by studios rose from 30,781 to 38,348.
The video games industry is also very much in line with the levelling-up agenda. The industry supports economic growth in clusters throughout the UK, with approximately 80% of the workforce based outside London. The UK has the largest games development workforce in Europe. In the era of global Britain, games development also offers us a fantastic chance to showcase the UK to the world. Games development is hugely export focused. with around 95% of games studios exporting at least some of their content.
Not only is the market for video games huge and ever growing, but there is a raft of media produced using the same techniques and technology. For example, Disney’s recent smash hit series, “The Mandalorian”, was produced using Epic’s Unreal Engine, which is one of the platforms that developers use to make games. Silicon Stoke is not just about games development; we very much hope it will propel Stoke-on-Trent to the forefront of other digital and creative sectors as well.
My hon. Friend makes a strong case for the video games enterprise zone. Our city is looking to attract the best creative businesses as part of Silicon Stoke. Already the pathways for future employment have been created through the work of the university, and the new digital and creative hub at Stoke-on-Trent College, with courses in virtual reality, 3D printing and drone technology. Creative company Carse & Waterman, which specialises in animated content using green screen and computer-generated imagery, reaches out to schools in our city to enthuse the next generation. Does my hon. Friend agree that we now need to incentivise more employers to develop our Silicon Stoke ambitions?
My hon. Friend is a doughty champion for the people and businesses of Stoke-on-Trent Central. I have had the pleasure of meeting the award-winning animators of Carse & Waterman, who have even worked on “Ant and Dec’s Saturday Night Takeaway.”
I know that my hon. Friend took the Chief Secretary to the Treasury to see the new technological hub at the Cauldon campus of Stoke-on-Trent College in her constituency. She is absolutely right that it is about incentivisation. As my hon. Friend the Member for Stoke-on-Trent South (Jack Brereton) said, we have the office space, the digital fibre connectivity, and the college and university-level education. All the infrastructure is there. What we need is for the Government to send a big message to the sector that Stoke-on-Trent should be its home, because there is no reason why it should not. With the exciting e-sports potential of the indoor arena—the only one that would be in existence outside London—I cannot think of a more exciting place than Stoke for the games industry to thrive.
The plan is for Stoke-on-Trent, which fired the flames of the industrial revolution and is famed for its coalmining and ceramics heritage, to be at the heart of the new digital revolution. What does Silicon Stoke mean in reality? As we set out in our Silicon Stoke prospectus, it means making Stoke-on-Trent the most digitally advanced city in the UK, achieving once again the renown it already enjoys for ceramics—a small but mighty city, punching way above its weight in the national economy. That will be achieved through a mixture of digital infrastructure, skills and securing opportunities for our home-grown talent to stay in Stoke-on-Trent and establish the Potteries as the best place in the UK to work in video games.
Harnessing the power of our city-wide full-fibre network and 5G data, we will: expand the provision of digital skills with the establishment of a full-fibre academy and by ensuring that every school is connected to the full-fibre network; grow the small and medium-sized enterprises digital sector, with support from Stoke-on-Trent City Council and the UK’s leading video games university, Staffordshire University; maximise the opportunity to deploy internet of things technology in our existing manufacturing sector; transform health and social care through improved digital connectivity; integrate smart technology into our city’s energy and transport infrastructure; and expand our reach as a leading hub of video games development and digital production, cementing our status as a leader in the sector with the construction of a specialist e-sports arena in our city centre.
Let me set out just one example of how we are going to realise this ambition and make Stoke-on-Trent the main character in the UK’s digital story. Since December 2021, the Potteries Educational Trust has been running a digital schoolhouse across the city. UK Interactive Entertainment’s digital schoolhouse is a national not-for-profit programme that provides primary schools with an opportunity to experience free creative computing workshops. The programme is supported by large gaming companies such as Nintendo, PlayStation and Sega. The trust has been offering primary schools across the city a free day of programming workshops: 17 primary schools have taken up the offer, with 1,694 pupils benefitting from 16,311 hours of digital enrichment. Staff are also benefiting, with 93 hours of staff continuing professional development delivered.
To further our ambition to establish a new digital cluster, Stoke-on-Trent City Council has commissioned a gaming report from TIGA—the network for games developers and digital publishers, and the trade association representing the video games industry—with Staffordshire University. Overseen by Dr Richard Wilson, who was kind enough to share his thoughts on Silicon Stoke in advance of today’s debate, the report will set out how we can grow the video games industry in Stoke-on-Trent. I look forward to presenting the report, with my hon. Friend the Member for Stoke-on-Trent South, to the Minister in the near future.
Having spoken to Dr Wilson, I suggest that we can grow a video games cluster in Stoke-in-Trent in the following ways. The Minister might want to take notes, because this is where our asks come in. First, building on the success of the video games tax relief, which was first introduced in 2014 and has led to average growth in industry headcount of almost 10% a year, the Government should raise the rate of that relief to match Ireland’s planned 32% rate. TIGA research shows that increasing the rate of video games tax relief from 25% to 32% would yield nearly 1,500 additional skilled development jobs, more than 2,700 indirect jobs and almost £200 million in additional GDP contribution per annum by 2025. Increasing the rate of video games tax relief would enhance the environment for making games in the UK and therefore indirectly support a games cluster in Stoke-on-Trent.
Secondly, the Government should introduce a video games investment fund. Difficulty accessing capital has consistently been one of the top factors holding back many games developers in the UK. The UK Government should introduce a video games investment fund to provide pound-for-pound match funding, up to a maximum of £500,000, for original intellectual property game projects. A video games investment fund would be able to support start-up studios and small studios, including in Stoke-on-Trent. Currently, no dedicated seed funding schemes are available to support start-ups in the games industry in the area, although the UK games fund, based in Dundee, does provide prototype funding of £25,000 for small studios. Research from TIGA and Games Investor Consulting has estimated that introducing a video games investment fund would, between 2021 and 2025, add £72 million in additional tax receipts for Her Majesty’s Revenue and Customs, while costing £26.5 million. In terms of yield, that is a 170% return on investment.
Lastly, we must enable Staffordshire University to support start-up studios. Other successful games clusters have that link already. For example, Abertay University in Dundee has a strong connection with local industry and operates the InGAME programme, which provides research and development funding to games businesses. In a similar manner, we must enhance the links between industry, higher education and local government locally in the Potteries. One way to do that would be through a new video games enterprise zone for Stoke-on-Trent. Since their introduction in 2012, enterprise zones have been a major success across the country, and there are now 48 nationwide. In 2015 the Government reported that the enterprise zones had created 19,000 new jobs and attracted £2.2 billion of private investment and more than 500 new businesses.
Locally, we have our own hugely successful enterprise zone: the Ceramic Valley enterprise zone. Located along the strategic A500 corridor and launched in 2016, Ceramic Valley has attracted thousands of new jobs, from JCB, Jaguar Land Rover and Amazon, all creating jobs locally. Backed by £3.4 million of investment by Stoke-on-Trent City Council and the benefits that come with enterprise zone status—including a business rates discount worth up to £275,000 over five years for businesses that move to one—Ceramic Valley has been a huge success for our city.
By setting up a new enterprise zone focused on games and interactive content, we could create a unique opportunity to put Silicon Stoke at the heart of the UK’s digital economy. The success of that kind of policy at national level is clear in the massive boom in the UK video games industry since 2014, when the video games tax relief was brought in. Having a similar tax break for local companies via a new enterprise zone would have a similar effect, turbocharging our local games industry. That enterprise zone could take the form of a more formal partnership with Staffordshire University. For example, there are already a number of university enterprise zones across the country.
Originally, four pilots were backed by £15 million of funding from the Department for Business, Energy and Industrial Strategy, with the universities required to match-raise £2 of match funding for every £1 of Government investment. The pilot schemes will be fully evaluated at the end of the scheme in 2023, but an interim report from 2018 found that the university enterprise zones had been successful in attracting new businesses on to sites at the universities, with tenants confirming that the university enterprise zone had led to a positive impact on their business activities. The four pilot university enterprise zones were set up specifically to attract high-tech firms to locate near universities.
We should adopt a similar model, but instead of focusing on high-tech firms it should focus on complementing what is already going on in Silicon Stoke. Potentially linked in with the existing centre of excellence that is Staffordshire University, which has a strong relationship with Epic Games, the creator of Fortnite, that initiative could rocket-jump Stoke-on-Trent’s ever growing digital offer. Staffordshire University has been exploring how to support video games businesses to set up locally, and a new video games enterprise zone could be the final piece in that jigsaw.
To some, Stoke-on-Trent may not seem like the natural choice for a burgeoning video games and digital cluster. However, as was written in The Guardian only recently, “something is stirring” in the shadows of our industrial heritage, and the scene is already set for us to become the heart of the UK’s video games sector.
Stoke-on-Trent is one of the new Zoom towns or cities where remote and flexible working is king. According to the recruit company Indeed, we are the third biggest growth area of that kind of work. We have an incredibly strong base to build on. We were one of the first cities in the UK to benefit from VX Fiber’s fibre-to-the-premises open access model, which brought gigabit-capable internet to the doorstep of homes across our great city. VX Fiber has hooked up just over 50% of homes across the city, and aims to have 150,000 serviced by the end of 2023. That £50 million network, in which the Government invested £9.2 million, will unleash a staggering £625 million into our local economy and form the bedrock of our digital -revolution.
Thanks to our successful levelling-up funding bid—again, done with my hon. Friends the Members for Stoke-on-Trent Central (Jo Gideon) and for Stoke-on-Trent South—Stoke will become the first city in the UK to have a stadium that specialises in e-sports. We will be able to make the most of the ever-growing e-sports market, which has a global audience of 500 million people.
Based in the constituency of my hon. Friend the Member for Stoke-on-Trent Central, the City of Stoke-on-Trent Sixth Form College was one of the first 44 trailblazer colleges that started teaching the new digital production, design and development T-level. It is one of the Government’s computing hubs, driving forward the teaching of computing in schools and colleges across the country.
Stoke-on-Trent College has formed a partnership with VX Fiber to open a full-fibre academy, which will offer courses on a huge range of digital skills, from motion capture, software engineering and drone mapping to underground radar surveying and electrical equipment maintenance and testing. As my hon. Friend the Member for Stoke-on-Trent Central pointed out, the college has also recently opened its new digital and creative hub at its Cauldon campus, part-funded by the Stoke-on-Trent and Staffordshire LEP with £250,000 to create sector-leading digital and creative learning facilities.
Staffordshire University, on our doorstep, is the leading university for video games in the country. The university set up its first video games course in 2004, with 55 students enrolled; it now offers roughly 20 different courses in this sector, with more than 2,000 students enrolled. The university is internationally recognised and ranks as the 13th best institution in the world for games design and development. Talent trained in Stoke-on-Trent has gone on to play a big role in the UK’s leading games studios. Some 31% of Codemasters’s staff come from Staffordshire University, while 20% of Rare’s staff are Staffordshire alumni and 13% of the staff at powerhouse studio Rockstar Games were trained in Staffordshire.
We now need to keep that talent in Stoke-on-Trent and avoid the brain drain. It is great that the games industry in the west midlands has already seen the biggest growth in the UK of 132% between 2017 and 2019, much of which is based in Birmingham and Leamington Spa. The next step is to get the games industry to take off in Stoke-on-Trent and Staffordshire. With our almost unrivalled digital infrastructure and local skills base, we make the perfect location for the UK’s next video games cluster.
I am pleased to say that, on the back of this strong foundation, businesses are taking note. With the size of our local talent pool and the shortage of talent elsewhere in the country, we are already starting to see companies set up in Stoke-on-Trent. Last year, the leading advertising agency VCCP opened a new office, in partnership with one of our leading digital businesses, Carse & Waterman, and staff from VCCP London have been working locally to raise awareness and provide training, work experience, mentoring and paid internships.
In conclusion, we have the perfect building blocks to make Silicon Stoke a reality. We have the top-notch infrastructure needed to capitalise on the innumerable opportunities the new digital revolution will bring. We have a long conveyor belt of locally trained talent, which starts in our primary schools—thanks to the Digital Schoolhouse—and continues all the way to Staffordshire University. We have a clear vision of how to seize this opportunity and the backing of the fantastic leadership team on Stoke-on-Trent City Council for our vision of Silicon Stoke. Levelling up is key to most video games, and with the extra boost a video games enterprise zone can provide, video games will be key to levelling up Stoke-on-Trent.
(3 years, 9 months ago)
Commons ChamberI am delighted to take part in this debate and to highlight the importance of the Department for Digital, Culture, Media and Sport investments in Stoke-on-Trent Central, supporting local organisations as we move to the covid-19 recovery phase. As many colleagues want to speak in this debate, I will keep my comments brief.
The culture recovery fund has already provided a lifeline for many local organisations and I will mention just a few. The Sugarmill, a small grassroots music venue, benefited from a £240,000 grant to keep it afloat. Such venues are the R&D arm of the music industry, giving those at the beginning of their careers the chance to be heard. From Coldplay to Kasabian, this Stoke venue has featured future stars.
The Clay Foundation delivers the British Ceramics Biennial festival and provides supported workshops across the city in care homes and schools. During lockdown it supplied packs of clay and tools to enable the young and the elderly to engage in creative activities which helped their wellbeing.
VAST Services received funding to look after the Dudson Museum on behalf of the family trust. This gave it the opportunity to develop digital tools, including a virtual tour on its website, and look at future income generation for this valued local heritage asset.
B-arts used the funding to sustain 80 freelance artists, commissioning work to keep people’s spirits up, sharing lived experience as well as delivering kits and worksheets to families, in addition to food from its waste food café during lockdown.
The Spode Museum Trust had no income during lock-down and the £20,000 DCMS grant brought the charity time to reflect while looking after the wellbeing of staff, volunteers and trustees. It looked at its audience and user markets, and used a kickstart grant to develop its website and start digitising artefacts. Online sales have provided new income and a deal with Portmeirion saw the Spode pattern produced on bone china, in the home of bone china, for the first time in many years.
Few cities are named after what they do. The Potteries are world leaders in ceramics and ceramic manufacturing, and Stoke-on-Trent has been at the heart of research and innovation for almost 300 years. The Spode site in my constituency is significant not as an historical relic, but as the focus for many creative businesses, charities, researchers, artists and innovators. The Spode works is the physical manifestation of what Stoke-on-Trent means: celebrating where we came from, talking about now and always looking forward; a place where we can stand on the past to get a better view of the future, and where arts and science are equally valued.
The common theme of these DCMS-funded projects is future-proofing our city by encouraging innovation and supporting creativity. Future funding will help to attract private investment and encourage talent and new opportunities, hopefully backed by levelling-up funding. It will enable the rebirth of this major symbol of Stoke-on-Trent’s past as a beacon for its future.
(4 years ago)
Commons ChamberThe hon. Lady raises a very important point. The purpose of this legislation is to deal with user-generated content. If that sort of thing is being promoted by users, which we can all see is a popular marketing device, it will fall within scope. It is similar to the point raised by the hon. Member for Upper Bann (Carla Lockhart) about fraud. If fraud is being promoted through user generation, that is a harm that can be addressed, but it does not extend to the whole scale of advertising, which is beyond the intent of the legislation.
I welcome my right hon. Friend’s statement. Earlier this year, Staffordshire police, Stoke-on-Trent City Council and Staffordshire County Council launched an operation to crack down on gangs exploiting children through county lines, drug dealing and other criminality. These children are often groomed and recruited on online platforms and messaging services. Can my right hon. Friend confirm that, under the rules outlined in the online harms consultation, technology firms will be required to build technology into their platforms that can prevent that sort of activity?
Yes, I am happy to give my hon. Friend exactly that assurance. Companies must tackle illegal content on their platforms and protect children from harmful content and activity online. They really do need to build the right systems. As I said in answer to a previous question, I have seen the technology; there is no excuse anymore not to use it.
(4 years, 6 months ago)
Commons ChamberI am sure that that intervention would be excellent content in a party political leaflet, but it is not really the subject of the new clause in hand.
The point was made that the levy is a small amount of money, but there is an administrative cost as well. Does the hon. Lady think it right at this moment, when the hospitality industry is already struggling, to place extra burdens on it?
I am sure the hon. Lady wants to defend hotels and tourism, as I do, but I simply make the point that I made previously: local authorities are crucial to making sure that the tourism and visitor sector is successful in Birmingham and other boroughs in the west midlands, and everywhere in the country that has a significant visitor economy. The level of austerity and the funding cuts that local authorities have borne to date have been significant and are causing problems and challenges for our ability to host such events. This is a modest proposal in pursuit of the sustainability of such events.
It is tough to follow a barnstorming performance such as that, but it is a pleasure to speak in a debate that delivers something that voices from across the House can agree on: the desirability of delivering a successful Birmingham Commonwealth games. I must start with a personal comment, which is that I am delighted that women’s cricket is in the Commonwealth games for the first time. I had the honour and privilege of playing cricket with the icon and pioneer of women’s cricket Baroness Heyhoe Flint, who was a proud West Midlander—she was from Wolverhampton. So it is absolutely appropriate that these are the Commonwealth games at which cricket is introduced—it is wonderful.
This is wonderful opportunity to focus on the positive future after covid-19. The details of delivery are still to be finalised, but the agreement that hosting the games is a good thing is there. Let us not forget that for many potential hosts, including Durban, hosting the games has been seen as a bad financial option. As the finance of the games has been a key part of the debate about Birmingham 2022, we owe it to cities such as Durban, and others across the Commonwealth, to deliver a games with the very best of best-practice lessons to learn from. I am talking about a games that generate a legacy of economic benefits that are clear enough to make raising finance and leveraging partner and sponsor finance easier, and for a far wider, more diverse range of cities.
It used to be thought, particularly after the staggering success of the Barcelona Olympics in 1992, that hosting an international games event was a sure bet for making money, massively boosting the visitor economy and delivering long-term infrastructure assets. The sad truth is that hosting an international games is not a magic wand and that a great deal of work will have to go into delivering a legacy that gets the city of Birmingham and the wider country its money back and more. If we do not do that, we will simply be confirming to underdeveloped cities across the Commonwealth that the games are a rich city’s plaything, and that would be a tragedy. That is not to say that Birmingham is a city with money to burn, because of course it is not, so I see the attraction of considering a hotel tax, as the Opposition have suggested several times as this Bill has progressed. However, as I have said earlier, it is a superficial attraction that does not bear scrutiny.
I absolutely accept the belief that there is an intrinsic link between the games and tourism. The visitor economy needs to be one of the biggest beneficiaries of Birmingham 2022, not just for Birmingham and the west midlands authority area, but for the whole of the west midlands, from Hereford to Stoke-on-Trent, and all that is in between. The games should be about delivering a boost to our regional tourism economy, not an opportunity to impose an additional tax on it. Partners who stand to gain need to step up to the plate and actively ensure that success is delivered by the agencies charged with delivering it. They include VisitEngland and VisitBritain. Our national tourist agencies need to pull out all the stops to secure a legacy from the games across the midlands engine, and Stoke-on-Trent looks forward to working with them. Indeed, Stoke-on-Trent City Council wants me to put on record that it is extremely keen to get involved, to collaborate, to host, to work or to do whatever it takes with any of the games agencies in the interests of the entire west midlands region, but that involves reciprocation of interest from the relevant agencies in collaborating with Stoke-on-Trent. I would be interested to hear from the Minister what the great west midlands cities such as Stoke-on-Trent can expect in terms of engagement, tourism promotion and cultural and volunteering opportunities around the games.
To deliver a clear economic benefit, there needs to be promotion of how well connected Birmingham is to the wider west midlands, and how visitable the wider west midlands is and what its destinations and touristic experiences have to offer. The authentic Potteries, the world capital of ceramics, need a platform from the Birmingham games. They need an opportunity to sell themselves and to be sold by the tourism agencies as a must-see, must-visit experience, as a midlands city and as a cultural experience and investment opportunity like no other.
No Commonwealth games should be about money only. They should be about inspiring involvement in sports, culture, travel and coming together in something that is so much bigger than any one of us. However, if we try to pretend that it is not in any way about money, we will be condemning underdeveloped cities across the Commonwealth never to host the games. We need to prove that the games are worth the partnership funds they can leverage and the long-term socioeconomic legacy they can deliver. I support the Bill as a step towards getting that long-term benefit delivered.
(4 years, 11 months ago)
Commons ChamberUrgent Questions are proposed each morning by backbench MPs, and up to two may be selected each day by the Speaker. Chosen Urgent Questions are announced 30 minutes before Parliament sits each day.
Each Urgent Question requires a Government Minister to give a response on the debate topic.
This information is provided by Parallel Parliament and does not comprise part of the offical record
I am confident that that will not happen. The hon. Gentleman is correct about the commitment to the ban on in-game advertising, and it is important that we look at the data on that. It has only just kicked in, but we should welcome the fact that the industry has stepped up and introduced that measure. I assure him that we will monitor it extremely carefully.
Does my hon. Friend agree that we should work with banks as well as betting companies to ensure that the sort of behaviour that suggests that someone is developing a gambling addition is spotted? I raise that because Bet365 is a major, well respected and responsible employer in my constituency, employing several thousand people. We need to get the balance right in how we tackle this issue and who we talk to, and recognise that there are other issues at stake.
My hon. Friend and new colleague is correct. Bet365 is a significant employer in her area and it is right that it takes its responsibilities very seriously. I urge her to seek a meeting with the Under-Secretary of State for Digital, Culture, Media and Sport, my hon. Friend the Member for Faversham and Mid Kent (Helen Whately), who is responsible for gambling and who I know will be interested in furthering that discussion.