2 Baroness Massey of Darwen debates involving the Leader of the House

School Curriculum: Creative Subjects

Baroness Massey of Darwen Excerpts
Thursday 14th July 2016

(8 years, 4 months ago)

Lords Chamber
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Asked by
Baroness Massey of Darwen Portrait Baroness Massey of Darwen
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To ask Her Majesty’s Government what assessment they have made of the recent findings of the Girls’ Day School Trust survey on the impact of creative subjects in the school curriculum on pupils’ stress levels.

Baroness Evans of Bowes Park Portrait Baroness Evans of Bowes Park (Con)
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The department has seen the preliminary findings of the survey. We believe that every child should experience a high-quality creative education at school. Participation in creative activities helps prepare children for adult life by building confidence, perseverance and the ability to co-operate with others.

Baroness Massey of Darwen Portrait Baroness Massey of Darwen (Lab)
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I thank the Minister for that positive reply. Is she aware of research indicating that creative activities such as art and music benefit well-being, particularly after trauma and stress? Why are creative subjects in schools not therefore given more status, not only for their own sake but to increase pupil knowledge and self-confidence and to decrease stress, as the report suggests?

Baroness Evans of Bowes Park Portrait Baroness Evans of Bowes Park
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I am aware of the research. We certainly believe that every child should experience a high-quality creative education throughout their time at school. That is why we have invested over £460 million in a range of music and arts education programmes designed to improve access for all young people, no matter their background. Of course, schools themselves are leading the way. For instance, Archibald Primary School in Middlesbrough is a local hub for the Royal Shakespeare Company, and this partnership has enabled its children to visit and perform in Stratford.

Child Safety: Video Games

Baroness Massey of Darwen Excerpts
Monday 8th July 2013

(11 years, 4 months ago)

Lords Chamber
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Asked by
Baroness Massey of Darwen Portrait Baroness Massey of Darwen
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To ask Her Majesty’s Government what age restrictions are applied to the sale of video games; and how they will encourage parents to safeguard children against inappropriate materials.

Baroness Garden of Frognal Portrait Baroness Garden of Frognal
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My Lords, in 2012, we brought into force changes to the Video Recordings Act so that, unless they are entirely suitable for all audiences, video games must carry age ratings. The ratings system used is the pan-European game information, PEGI. It is an offence to sell PEGI 12, 16 or 18-rated games to those younger than the rating. The age ratings empower parents to make informed decisions about the suitability of games for their children.

Baroness Massey of Darwen Portrait Baroness Massey of Darwen
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I thank the Minister for that comprehensive reply. I am sure that she is aware that some video games are extremely pornographic and violent and that, even for adults, there should be enforced regulation on them. Is she further aware that some parents and other adults buy these games for children inadvertently because the labelling is unspecific and unclear? Will she explain how the Games Rating Authority is dealing with putting better controls for parents on those games?

Baroness Garden of Frognal Portrait Baroness Garden of Frognal
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The noble Baroness makes some valid points there. The PEGI ratings now have traffic light warnings to try to make it clearer which are the particularly inappropriate games for children. It is also trying to make clear that the age-rating symbols relate to the content of the game, not to the playability, because that has also been a misunderstanding. There are prominent statements on the website, askaboutgames.com, which has had a quarter of a million visitors since it was set up, and which has a great many explanatory aspects. The noble Baroness is right that there are different sorts of unsuitability—but there are symbols on the PEGI guidance as to whether the game involves violence, pornography, fear, and so on, which again should guide both parents and young people.