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Written Question
Arts: Artificial Intelligence
Thursday 20th July 2023

Asked by: Eddie Hughes (Conservative - Walsall North)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, whether she has had recent discussions with representatives of creative industries on the impact of AI on that sector.

Answered by John Whittingdale

The Government recognises the opportunities presented by AI to enable growth in a range of sectors, including our creative industries. As set out in the recent AI white paper, our goal is to ensure that the UK becomes an AI superpower. However, it is important that while we harness the benefits of AI, we also manage the risks. This includes particular risks to creative sectors and copyright holders.

The Department has held a number of meetings with the sector on this issue, including with members of the Creative Industries Council earlier this week, and with music, press and publishing stakeholders over recent weeks. The Secretary of State also met with the Minister for AI and Intellectual Property this week, together with the Intellectual Property Office.

The Secretary of State intends to convene roundtable discussions in September with media stakeholders to discuss the particular impact of AI on journalism.


Written Question
Patents: Digital Technology
Thursday 20th July 2023

Asked by: Chi Onwurah (Labour - Newcastle upon Tyne Central)

Question to the Department for Science, Innovation & Technology:

To ask the Secretary of State for Science, Innovation and Technology, whether her Department has made an assessment of the potential impact of (a) patents for 4G and 5G technologies and (b) other Standard Essential Patents on the (i) development of the UK’s digital economy and (ii) ability of smaller British companies to compete and to use standardised connectivity technologies on fair terms.

Answered by John Whittingdale

The Government recognises the significant role that the development and protection of intellectual property plays in the digital economy, especially in telecommunications. In particular, as highlighted in the findings of the Telecoms Diversification Taskforce Report in 2021, Standard Essential Patents (SEPs) have the “potential to serve as considerable barriers to diversification”. SEPs can impact the ability of smaller companies to compete on a level playing field, given challenges associated with identifying and licensing patented technologies.

The Government set out its approach to these issues in both the 5G Supply Chain Diversification Strategy and the Wireless Infrastructure Strategy. These highlighted the importance of patent development to shaping 6G and future telecoms technologies so that the next generation of mobile networks meet the connectivity needs of the UK and maximise economic opportunities in the sector.

The Department for Science, Innovation and Technology is working closely with the Intellectual Property Office who are currently undertaking a review of SEPs in the context of the UK’s Intellectual Property Framework. This has included specific work gathering evidence from small and medium sized enterprises. Responses to the findings of these Calls for Views were published in August 2022 and July 2023.


Written Question
Intellectual Property: Artificial Intelligence
Wednesday 12th July 2023

Asked by: Theresa Villiers (Conservative - Chipping Barnet)

Question to the Department for Science, Innovation & Technology:

To ask the Secretary of State for Science, Innovation and Technology, what steps she is taking to help safeguard the intellectual property rights of performers in the music, comedy and wider arts sector, in the context of advances in artificial intelligence technology.

Answered by Paul Scully

Performers such as those in the music, comedy and wider arts sectors have their performances protected under Part II of the Copyright, Designs and Patents Act 1988, as amended. Sections 182 and 182A of the Act give performers the right to control who is able to record and make reproductions of their performances. These provisions apply regardless of the technology used to make such reproductions, including AI technology.

The Intellectual Property Office (IPO) is working to develop a code of practice on copyright, related rights and AI. The IPO has met with representatives of performers as part of this process, as well as representatives of AI firms, AI users, and the wider creative industries. Alongside this, the IPO will be developing guidance on how copyright and related rights apply to material used and generated by AI models. The Government seeks to strike a balanced and pragmatic approach which allows AI innovators and the creative industries to grow in partnership.


Written Question
UK Research and Innovation: Video Games
Tuesday 27th June 2023

Asked by: Matt Western (Labour - Warwick and Leamington)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, what assessment she has made of the potential impact of UK Research and Innovation's (a) Convergent Screen Technologies And Performance in Realtime (CoSTAR), (b) Creative Catalyst and (c) creative industries clusters programme on support for UK video game development studios.

Answered by John Whittingdale

The recently published Creative Industries Sector Vision sets out the Government’s ambition to maximise the potential of the creative industries. It details our plans to grow these industries by an extra £50bn and create a million extra jobs by 2030, and build a pipeline of talent and opportunity for young people through a Creative Careers Promise.

The Sector Vision was developed in partnership by government and industry, and includes £77 million in new government spending on top of the £233 million of existing public funding since the 2021 Spending Review, including specific measures to support the UK’s thriving video game industry.

The Sector Vision announced an additional £5 million investment in the UK Games Fund (UKGF), to provide content funding to high-potential UK games studios, allowing them to develop their intellectual property, boosting their ability to attract investment and reach their next stage of growth.

The Create Growth Programme (CGP) supports a range of creative businesses, including video games companies. As a result of £10.9 million in additional funding announced in the Sector Vision, the CGP will be expanded to cover 12 English regions outside of London, supporting over 2,000 creative businesses to access private investment and scale up.

The Sector Vision also announced an additional investment of at least £50 million in the next wave of UK Research and Innovation’s (UKRI) Creative Industries Clusters programme. This funding will be used to identify and support at least six new clusters specialising in creative subsectors, building on the existing nine clusters supported by this programme. One of the existing clusters includes InGAME, a research and development (R&D) centre for the video games industry led by Abertay University.

The Convergent Screen Technologies and performance in Realtime (CoSTAR) will establish a new national R&D infrastructure for the next generation of screen and performance technologies, including virtual production.

Additionally, over 200 creative companies across the UK have received a share of £10 million of innovation funding from the first round of Innovate UK’s Creative Catalyst programme. Of these projects, approximately 10% are innovation projects based directly with the UK games sector.


Written Question
Video Games: Finance
Tuesday 27th June 2023

Asked by: Matt Western (Labour - Warwick and Leamington)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, what assessment she has made of the potential impact of the funding for the UK games fund announced in the creative industries sector vision on the growth of video game development studios.

Answered by John Whittingdale

The recently published Creative Industries Sector Vision sets out the Government’s ambition to maximise the potential of the creative industries. It details our plans to grow these industries by an extra £50bn and create a million extra jobs by 2030, and build a pipeline of talent and opportunity for young people through a Creative Careers Promise.

The Sector Vision was developed in partnership by government and industry, and includes £77 million in new government spending on top of the £233 million of existing public funding since the 2021 Spending Review, including specific measures to support the UK’s thriving video game industry.

The Sector Vision announced an additional £5 million investment in the UK Games Fund (UKGF), to provide content funding to high-potential UK games studios, allowing them to develop their intellectual property, boosting their ability to attract investment and reach their next stage of growth.

The Create Growth Programme (CGP) supports a range of creative businesses, including video games companies. As a result of £10.9 million in additional funding announced in the Sector Vision, the CGP will be expanded to cover 12 English regions outside of London, supporting over 2,000 creative businesses to access private investment and scale up.

The Sector Vision also announced an additional investment of at least £50 million in the next wave of UK Research and Innovation’s (UKRI) Creative Industries Clusters programme. This funding will be used to identify and support at least six new clusters specialising in creative subsectors, building on the existing nine clusters supported by this programme. One of the existing clusters includes InGAME, a research and development (R&D) centre for the video games industry led by Abertay University.

The Convergent Screen Technologies and performance in Realtime (CoSTAR) will establish a new national R&D infrastructure for the next generation of screen and performance technologies, including virtual production.

Additionally, over 200 creative companies across the UK have received a share of £10 million of innovation funding from the first round of Innovate UK’s Creative Catalyst programme. Of these projects, approximately 10% are innovation projects based directly with the UK games sector.


Written Question
Video Games
Tuesday 27th June 2023

Asked by: Matt Western (Labour - Warwick and Leamington)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, what assessment she has made of the potential impact of the advanced screen and performance technology research facilities announced in the creative industries sector vision on video game development studios.

Answered by John Whittingdale

The recently published Creative Industries Sector Vision sets out the Government’s ambition to maximise the potential of the creative industries. It details our plans to grow these industries by an extra £50bn and create a million extra jobs by 2030, and build a pipeline of talent and opportunity for young people through a Creative Careers Promise.

The Sector Vision was developed in partnership by government and industry, and includes £77 million in new government spending on top of the £233 million of existing public funding since the 2021 Spending Review, including specific measures to support the UK’s thriving video game industry.

The Sector Vision announced an additional £5 million investment in the UK Games Fund (UKGF), to provide content funding to high-potential UK games studios, allowing them to develop their intellectual property, boosting their ability to attract investment and reach their next stage of growth.

The Create Growth Programme (CGP) supports a range of creative businesses, including video games companies. As a result of £10.9 million in additional funding announced in the Sector Vision, the CGP will be expanded to cover 12 English regions outside of London, supporting over 2,000 creative businesses to access private investment and scale up.

The Sector Vision also announced an additional investment of at least £50 million in the next wave of UK Research and Innovation’s (UKRI) Creative Industries Clusters programme. This funding will be used to identify and support at least six new clusters specialising in creative subsectors, building on the existing nine clusters supported by this programme. One of the existing clusters includes InGAME, a research and development (R&D) centre for the video games industry led by Abertay University.

The Convergent Screen Technologies and performance in Realtime (CoSTAR) will establish a new national R&D infrastructure for the next generation of screen and performance technologies, including virtual production.

Additionally, over 200 creative companies across the UK have received a share of £10 million of innovation funding from the first round of Innovate UK’s Creative Catalyst programme. Of these projects, approximately 10% are innovation projects based directly with the UK games sector.


Written Question
Video Games
Tuesday 27th June 2023

Asked by: Matt Western (Labour - Warwick and Leamington)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, what assessment she has made of the potential impact of the create growth programme announced in the creative industries sector vision on video game development studios.

Answered by John Whittingdale

The recently published Creative Industries Sector Vision sets out the Government’s ambition to maximise the potential of the creative industries. It details our plans to grow these industries by an extra £50bn and create a million extra jobs by 2030, and build a pipeline of talent and opportunity for young people through a Creative Careers Promise.

The Sector Vision was developed in partnership by government and industry, and includes £77 million in new government spending on top of the £233 million of existing public funding since the 2021 Spending Review, including specific measures to support the UK’s thriving video game industry.

The Sector Vision announced an additional £5 million investment in the UK Games Fund (UKGF), to provide content funding to high-potential UK games studios, allowing them to develop their intellectual property, boosting their ability to attract investment and reach their next stage of growth.

The Create Growth Programme (CGP) supports a range of creative businesses, including video games companies. As a result of £10.9 million in additional funding announced in the Sector Vision, the CGP will be expanded to cover 12 English regions outside of London, supporting over 2,000 creative businesses to access private investment and scale up.

The Sector Vision also announced an additional investment of at least £50 million in the next wave of UK Research and Innovation’s (UKRI) Creative Industries Clusters programme. This funding will be used to identify and support at least six new clusters specialising in creative subsectors, building on the existing nine clusters supported by this programme. One of the existing clusters includes InGAME, a research and development (R&D) centre for the video games industry led by Abertay University.

The Convergent Screen Technologies and performance in Realtime (CoSTAR) will establish a new national R&D infrastructure for the next generation of screen and performance technologies, including virtual production.

Additionally, over 200 creative companies across the UK have received a share of £10 million of innovation funding from the first round of Innovate UK’s Creative Catalyst programme. Of these projects, approximately 10% are innovation projects based directly with the UK games sector.


Written Question
Freeports: Smuggling
Monday 26th June 2023

Asked by: Kenny MacAskill (Alba Party - East Lothian)

Question to the Home Office:

To ask the Secretary of State for the Home Department, what recent discussions she has had with (a) the Secretary of State for Business and Trade, (b) police forces, (c) the National Crime Agency, (d) HMRC and (e) other law enforcement agencies on the potential traffic of illicit and counterfeit goods through freeports.

Answered by Robert Jenrick

The Secretary of State for the Home Department has regular meetings with Ministerial colleagues across Government and other law enforcement agencies where all aspects of border security are discussed as needed.

Measures are in place across all our borders and points of entry to tackle the importation of counterfeit or illicit goods. We continue to work closely with Intellectual Property (IP) Right’s Holders, HMRC and other agencies such as Trading Standards to ensure rigorous controls on goods across the UK.

IP Right’s Holders can help protect their rights by making an Application for Action. This requests Border Force to detain goods suspected of infringing a range of rights, including trademarks, copyrights, design and patents.

Freeports, in the same way as every other business in the UK, will have to adhere to the UK’s high regulatory standards with respect to security. Moreover, Freeports will be subject to an annual audit, by HMRC and Border Force, to make sure security measures continue to meet the high standards expected from Freeport operators to mitigate security risks across physical, personnel, and cyber domains.


Written Question
Patents
Thursday 22nd June 2023

Asked by: Angus Brendan MacNeil (Independent - Na h-Eileanan an Iar)

Question to the Department for Science, Innovation & Technology:

To ask the Secretary of State for Science, Innovation and Technology, with reference to the outcome of the Intellectual Property Office’s consultation entitled Standard Essential Patents and Innovation: Executive summary and next steps, updated on 5 August 2022, what plans he has to consult Parliament on the potential impact of such steps on the (a) wider UK intellectual property economy and (b) ability of small and medium-sized enterprises’ to compete in the global marketplace.

Answered by Paul Scully

In December 2021, the Government launched a Call for Views on whether or not the current Standard Essential Patents (SEPs) ecosystem promotes competition and encourages innovation. In its August 2022 Summary of Responses the Government said that there was little consensus on the nature, extent, causes, and impact of problems in the ecosystem. A subsequent questionnaire was launched in March 2023, to better understand the experiences of small and medium enterprises (SMEs), small-cap and mid-cap businesses. A Summary of Responses will be published in Summer 2023. Findings on the SEPs ecosystem will be presented to Ministers in late 2023.


Written Question
Technology: Licensing
Thursday 22nd June 2023

Asked by: Angus Brendan MacNeil (Independent - Na h-Eileanan an Iar)

Question to the Department for Science, Innovation & Technology:

To ask the Secretary of State for Science, Innovation and Technology, if she will make an assessment of the impact of the Intellectual Property Office review of the standard-essential patent ecosystem on the competitiveness of small and medium-sized enterprises in international trade, in the context of terms for licencing (a) 5G and (b) other technology standards.

Answered by Paul Scully

In December 2021, the Government launched a Call for Views on whether or not the current Standard Essential Patents (SEPs) ecosystem promotes competition and encourages innovation. In its August 2022 Summary of Responses the Government said that there was little consensus on the nature, extent, causes, and impact of problems in the ecosystem. A subsequent questionnaire was launched in March 2023, to better understand the experiences of small and medium enterprises (SMEs), small-cap and mid-cap businesses. A Summary of Responses will be published in Summer 2023. Findings on the SEPs ecosystem will be presented to Ministers in late 2023.