Asked by: Tom Gordon (Liberal Democrat - Harrogate and Knaresborough)
Question to the HM Treasury:
To ask the Chancellor of the Exchequer, what assessment she has made of the potential merits of increasing the rate of Video Games Expenditure Credits for bigger budget games to 39% and removing the 80% expenditure cap.
Answered by Dan Tomlinson - Exchequer Secretary (HM Treasury)
The Government recognises the importance of the video games sector and the contribution it makes to growth. Support for video games companies is provided through the tax system and through funding.
Video Games Expenditure Credit (VGEC) provides a generous rate of relief of 34% on qualifying UK video games development costs. In 2023-24, £327 million of Corporation Tax was relieved through video game tax relief. VGEC is available to any company and project that meet the qualifying criteria, including larger budget games.
The Government is not currently considering increasing the generosity of the relief.
Asked by: Lord Taylor of Warwick (Non-affiliated - Life peer)
Question to the Department for Digital, Culture, Media & Sport:
To ask His Majesty's Government what assessment they have made of the financial sustainability of the workforce in the United Kingdom’s film and television production sector.
Answered by Baroness Twycross - Baroness in Waiting (HM Household) (Whip)
The UK’s creative industries generated £145.8 billion in GVA in 2024 — 5.6% of the economy — with film, TV, radio and photography contributing £23.5 billion. The sector’s growth and global strengths position the UK to lead in film and television production. To realise that ambition, we need a skilled and sustainable workforce. That is why our Sector Plan designates film, TV and video games as a frontier industry, signalling their priority status for future investment and support.
From April 2026, a £75 million Screen Growth Package will support independent UK content, attract inward investment and expand skills development, creating more jobs and greater long‑term stability across the sector. The Sector Plan also boosts access to finance through the British Business Bank, expanded debt and equity options, and tailored support for producers.
We are raising standards across the sector by acting on the Good Work Review, establishing the Creative Industries Independent Standards Authority and supporting the BFI’s £1.5 million WorkWise for Screen programme. Freelancers will have a stronger voice through a new Creative Freelance Champion, while the Employment Rights Act 2025 will tackle late payments, guarantee written contracts and extend health and safety protections.
We are also strengthening the skills and talent pipeline through major investment: expanding the National Film and Television School, scaling up the BFI Film Academy and delivering £725 million through the next phase of the Growth and Skills Levy, including fully funded SME apprenticeships for eligible under‑25s. From April 2026, new short courses in digital, AI and engineering will support Industrial Strategy sectors, complemented by work with DWP and Skills England to ensure training genuinely reflects the needs of creative employers.
Asked by: Louie French (Conservative - Old Bexley and Sidcup)
Question to the HM Treasury:
To ask the Chancellor of the Exchequer, what assessment she has made of the level of international competitiveness of the Video Games Expenditure Credit; and what assessment she has made of the potential merits of increasing the (a) tax credit and (b) cap of total core expenditure to 100%.
Answered by Dan Tomlinson - Exchequer Secretary (HM Treasury)
The Government recognises the importance of the creative industries, including the contribution made by the UK’s video games sector to growth and innovation. We support the sector through the tax system and through funding, and this is a very competitive offer internationally.
Video games companies benefit from the Video Games Expenditure Credit (VGEC), which provides a generous tax credit of 34 per cent on UK video games development costs. Some countries offering higher refundable rates but with tighter caps or narrower qualifying expenditure, while the UK’s approach provides a predictable and scalable form of support across a broad base of development costs.
Tax support sits alongside the Department for Culture, Media and Sport’s new £30 million Games Growth package, designed to back the next generation of start‑up studios and talent and attract further inward investment.
The Government keeps the whole tax system under review to ensure it remains effective, targeted and delivers value for money.
Asked by: Tom Gordon (Liberal Democrat - Harrogate and Knaresborough)
Question to the HM Treasury:
To ask the Chancellor of the Exchequer, whether she plans to review the Video Games Expenditure Credit to support smaller video game studios.
Answered by Dan Tomlinson - Exchequer Secretary (HM Treasury)
The Government recognises the importance of the creative industries, including the key role they play in driving economic growth, and the video games sector is specifically supported through the tax system and through funding.
Video games companies benefit from the Video Games Expenditure Credit (VGEC), which provides a generous tax credit of 34 per cent on UK video games development costs. In 2023-24, £327 million of Corporation Tax was relieved through video game tax relief.
VGEC makes no distinction between large and small game studios. Any video game production company can qualify as long as it meets the eligibility criteria. The Department for Culture, Media and Sport has committed to a new £30 million Games Growth Package over three years to back the next generation of start‑up games studios and talent, and drive inward investment in the sector.
Asked by: Tom Gordon (Liberal Democrat - Harrogate and Knaresborough)
Question to the Department for Science, Innovation & Technology:
To ask the Secretary of State for Science, Innovation and Technology, what discussions her Department has had with Ofcom regarding the regulation of online video games under the Online Safety Act 2023.
Answered by Kanishka Narayan - Parliamentary Under Secretary of State (Department for Science, Innovation and Technology)
The Department regularly engages with Ofcom on a wide range of online safety matters, including online gaming.
Ofcom has published a range of guidance and tips to support businesses in complying with the Online Safety Act. Specific guidance for the gaming sector can be found here: Gaming: know the online safety risks, the rules, and how to comply
Ofcom is committed to ensuring the new rules are clearly explained to services, and we are committed to helping small businesses navigate regulations
Asked by: Tom Gordon (Liberal Democrat - Harrogate and Knaresborough)
Question to the Department for Science, Innovation & Technology:
To ask the Secretary of State for Science, Innovation and Technology, whether guidance has been issued to video game developers on compliance with the Online Safety Act 2023.
Answered by Kanishka Narayan - Parliamentary Under Secretary of State (Department for Science, Innovation and Technology)
The Department regularly engages with Ofcom on a wide range of online safety matters, including online gaming.
Ofcom has published a range of guidance and tips to support businesses in complying with the Online Safety Act. Specific guidance for the gaming sector can be found here: Gaming: know the online safety risks, the rules, and how to comply
Ofcom is committed to ensuring the new rules are clearly explained to services, and we are committed to helping small businesses navigate regulations
Asked by: Tom Gordon (Liberal Democrat - Harrogate and Knaresborough)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Culture, Media and Sport, what assessment her Department has made of the potential implications for her policies of the findings of the independent report on loot boxes commissioned by the Government in 2023; and whether she plans to publish that report.
Answered by Ian Murray - Minister of State (Department for Science, Innovation and Technology)
The Government is committed to ensuring games are enjoyed safely and responsibly by everyone and that, where they contain loot boxes, there are appropriate protections in place for players of all ages.
To improve those protections, industry-led guidance was published in 2023 with a 12-month implementation period after which DCMS commissioned independent academic research into its effectiveness. We will publish the research shortly, alongside our next steps.
Asked by: Tom Gordon (Liberal Democrat - Harrogate and Knaresborough)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Culture, Media and Sport, what her planned timetable is for the publication of the Government-commissioned research on loot boxes undertaken by third-party investigators.
Answered by Ian Murray - Minister of State (Department for Science, Innovation and Technology)
The Government is committed to ensuring games are enjoyed safely and responsibly by everyone and that, where they contain loot boxes, there are appropriate protections in place for players of all ages.
To improve those protections, industry-led guidance was published in 2023 with a 12-month implementation period after which DCMS commissioned independent academic research into its effectiveness. We will publish the research shortly, alongside our next steps.
Asked by: Chris Evans (Labour (Co-op) - Caerphilly)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Culture, Media and Sport, whether her Department plans to bring loot boxes under gambling regulation.
Answered by Ian Murray - Minister of State (Department for Science, Innovation and Technology)
Prizes that can be won via loot boxes do not have a monetary value, cannot be cashed-out, and are of value only within the context of the game. They are therefore not legally classified as gambling and do not fall under gambling regulation. There are currently no plans to change this.
Asked by: Elsie Blundell (Labour - Heywood and Middleton North)
Question to the Department for Education:
To ask the Secretary of State for Education, what steps she is taking to ensure schools are promoting reading as a substitute to social media use.
Answered by Josh MacAlister - Parliamentary Under-Secretary (Department for Education)
We know that reading for pleasure is hugely important and brings a range of benefits. However, we also know that just one in three children aged 8 to 18 read in their free time, and a recent Omnibus Survey by the department found that 31% of parents of primary-aged children and 40% of parents of secondary-aged children said their child prefers spending time online or playing video games, citing this as a barrier to encouraging reading in their free time.
We have launched the National Year of Reading 2026, in collaboration with the National Literacy Trust, to address long-term declines in reading enjoyment through engaging new audiences, reshaping public attitudes and building the systems needed to embed lasting, meaningful change.
The National Year of Reading encourages everyone to see how reading, in all forms, can unlock more of our existing passions and interests, from reading a story in a print book or on an e-reader, to reading a magazine article or an online blog, to listening to an audio book on a phone or tablet. With this in mind, digital technology is not incompatible with the National Year of Reading.
The national rollout of Best Start Family Hubs is underpinned by £500 million of government investment to help families in every part of the country. This includes increased investment in home learning and parenting support in the early years, enhancing support for families through integrated advice, targeted outreach and partnerships to empower more parents and carers to chat, play, and read with their children every day to nurture early reading skills and language development from birth.
This government is also providing £5 million of funding for secondary schools to purchase books to encourage reading for pleasure, as well as committing over £10 million in funding to guarantee a library for every primary school by the end of this Parliament.