Thursday 13th October 2022

(2 years, 1 month ago)

Lords Chamber
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Lord Addington Portrait Lord Addington (LD)
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My Lords, this is one of those debates when you think that you have something to say, you wait to say it, but then somebody says it all before you. The noble Lord has probably just done the House a favour by getting rid of much of what I was going to say. I came across loot boxes and started taking them seriously while following my noble friend Lord Foster of Bath’s campaign, for which he deserves a gold star from the rest of us. I am sure that most of the Front Bench dealing with DCMS would like to give him something else, but never mind. We have a situation where something is clearly not right.

The difference between loot boxes and gambling seems to be one of semantics, as the noble Lord, Lord Trevethin and Oaksey, just said. It is totally artificial: players are taking a chance on something. It also seems to be inspired primarily by the thrill and chance of getting something good. I have a very old friend who works at a senior level in the gaming industry—I will not name him because I did not say that I was going to mention him—and we previously had a look at this issue. I will share a story about us to illustrate how senior he is in the gaming industry. I saw a picture of a BAFTA on his Facebook account, and I said, “Oh, you’ve been to the BAFTAs.” He replied, “No, I’ve won one for game design.” So this is someone who knows what they are talking about. When he asked me whether I knew about loot boxes, I said yes. He said that they were nasty ways of making more money. They really do nothing else. In our messages, he also added, “Oh, aren’t they illegal?”

Loot boxes are something that people do not quite get their hands on. The more you look at this idea that you might just get something if you purchase one, and it might just be useful, the fact is that the chance you will get that thing next time is incredibly attractive to somebody who is paying just a small sum of money, then another and another. It is an endorphin hit which makes you think, “Maybe I’ll get it.” I had not really taken on board the impact of the near-miss strike; I had only seen it a couple of times and had not really understood it properly, so the noble Lord must be congratulated on discussing that.

Anyone who does any form of gaming—even if it is, for someone like me, only card games on a phone—is in their own little world for a bit. The loot boxes are saying, “Have a look at this: you can get this thing which allows you to get further in this little world.” As has been pointed out, we all know that the adolescent male is probably most likely to want to dive into that world. That was certainly the case when I was an adolescent male. You have the idea that you are doing something that really brings you in, and that you can get a little further into it and more secure and successful by taking on that little extra hit, that little extra bit of expenditure—usually with a parent’s credit card. It draws you further and further in.

As I said, apparently only the British Government think that this is not gambling, from what we can make out—only because they devise rules that do not hit. It is also very rewarding for the games industry, which does not have to go back to my aforementioned friend, for example, and say, “Devise another level where you’ll need to make a purchase to go up.” Your development costs have actually been kept down to get a reward. Let us just have something that ensure that, to make a change in a classic shoot-‘em-up, such as body armour or extra gun capacity for someone’s video image as they blast things into the sunset—I will be told that I am being far too simplistic, but that is it—someone at least knows what they are buying. Basically, it is the case that they are very bad value. If you know what you are buying, buy it. If your game is good enough people will stay and make that purchase. Even if it is only for a limited period of time, they will know what they are getting. They will be able to come in and out of the game and ask what the value is of what they are doing and whether they can get a better product somewhere else.

If there is that eternal element of chance, you always come back to “It might be a bit better next time.” I have heard stories from colleagues about people discovering that money is being spent only when they look at their credit card and go, “No, that definitely isn’t a coffee shop and I didn’t have 43 cappuccinos in one day.” That is the level of expenditure that we are talking about.

If the Government will not do something, what sticks or carrots will they give to the games industry to do it itself? At the moment, it is quite clear that the industry has a financial incentive not to do anything. It could be made marginally more difficult by, say, reminding people to check on something. If you are doing something illegal or something you should not and someone tells you that you are doing it again, you will say “Yes, that’s right; I knew.” What will the Government do to engage on this? If the Government are not going to do this, they really have to just come down and say, “No”.

This is a creative, developing industry. If it cannot develop a monetising model that avoids this then it really is less attractive and has less capacity for the future than any of us thought. It should have that capacity within itself. Let us please make sure that people at least know what they are purchasing. There may well be an addictive element to that, but there will be some limits on it and it will be easier to spot and stop.

Can the Government please just say that they will do something? At the moment, they are obfuscating behind an odd definition and saying that nothing is going to happen. That is what it feels like—the Minister shakes his head; he will be able to tell me why in a few minutes. What is actually going to happen? If nothing, then we will simply keep coming back to this. The problems will get worse until there is some form of tragedy and the Government are dragged into doing something—that is what happens, let us face it. Then we will have to do something. Let us get ahead of the game, or at least catch up with it for once.