Online Safety Bill Debate
Full Debate: Read Full DebateBaroness Wyld
Main Page: Baroness Wyld (Conservative - Life peer)Department Debates - View all Baroness Wyld's debates with the Department for Digital, Culture, Media & Sport
(1 year, 7 months ago)
Lords ChamberMy Lords, I enter this Committee debate with great trepidation. I do not have the knowledge and expertise of many of your Lordships, who I have listened to with great interest. What I do have is experience working with children, for over 40 years, and as a parent myself. I want to make what are perhaps some innocent remarks.
I was glad that the right reverend Prelate the Bishop of Oxford raised the issue of online gaming. I should perhaps declare an interest, in that I think Liverpool is the third-largest centre of online gaming in terms of developing those games. It is interesting to note that over 40% of the entertainment industry’s global revenue comes from gaming, and it is steadily growing year on year.
If I am an innocent or struggle with some of these issues, imagine how parents must feel when they try to cope every single day. I suppose that the only support they currently have, other than their own common sense of course, are rating verifications or parental controls. Even the age ratings confuse them, because there are different ratings for different situations. We know that films are rated by the British Board of Film Classification, which also rates Netflix and now Amazon. But it does not rate Disney, which has its own ratings system.
We also know that the gaming industry has a different ratings system: the PEGI system, which has a number linked to an age. For example PEGI 16, if a parent knew this, says that that rating is required when depiction of violence or sexual activity reaches a stage where it looks realistic. The PEGI system also has pictures showing that.
Thanks to the Video Recordings Act 1984, the PEGI 12, PEGI 16 and PEGI 18 ratings became legally enforceable in the UK, meaning that retailers cannot sell those video games to those below those ages. If a child or young person goes in, they could not be sold those games. However, the Video Recordings Act does not currently apply to online games, meaning that children’s safety in online gaming relies primarily on parents setting up parental controls.
I will listen with great interest to the tussles between various learned Lords, as all these issues show to me that perhaps the most important issue will come several Committee days down the path, when we talk about media literacy. That is because it is not just about enforcement, regulation or ratings; it is about making sure that parents have the understanding and the capacity. Let us not forget this about young people: noble Lords have talked about them all having a phone and wanting to go on pornographic sites, but I do not think that is the case at all. Often, young people, because of peer pressure and because of their innocence, are drawn into unwise situations. Then there are the risks that gaming can lead to: for example, gaming addiction was mentioned by the right reverend Prelate the Bishop of Oxford. There is also the health impact and maybe a link with violent behaviour. There is the interactive nature of video game players, cyber bullying and the lack of a feeling of well-being. All these things can happen, which is why we need media literacy to ensure that young people know of those risks and how to cope with them.
The other thing that we perhaps need to look at is standardising some of the simple gateposts that we currently have, hence the amendment.
My Lords, it is a pleasure to follow the noble Lord, Lord Storey. I support Amendments 19, 22 and so on in the name of my noble friend Lady Harding, on app stores. She set it out so comprehensively that I am not sure there is much I can add. I simply want to thank her for her patience as she led me through the technical arguments.