Gambling: Loot Boxes Debate
Full Debate: Read Full DebateBaroness Merron
Main Page: Baroness Merron (Labour - Life peer)Department Debates - View all Baroness Merron's debates with the Department for Digital, Culture, Media & Sport
(2 years, 6 months ago)
Lords ChamberMy noble friend asks a good question and one which I had to ask in preparing for this. In brief, a loot box is a prize which can be won in an online game. It could be a superpower for your character, or it could be a new player for your virtual football team. They take many forms, but they are prizes which have no monetary value; their worth is to be played in the game.
My Lords, following on from that, periodically there are news stories about children racking up bills on their parents’ credit cards to try to win these in-game upgrades. Although Microsoft and Sony have taken steps to make it harder for this to happen via their online stores, there is certainly a case for exploring additional statutory safeguards, so will the Minister look at including provisions in the Online Safety Bill to cover the marketing of and the processes attached to the purchase of loot boxes?
The noble Baroness is right that parental controls are an important tool for parents and guardians to supervise and manage how their children interact with video games. The industry has taken some action to develop parental controls, and some companies have also committed to disclose information on the relative probability of obtaining virtual items. Gaming platforms will be in the scope of the regulatory framework of the Online Safety Bill if they host user-generated content or facilitate online interaction.