Children and Young People: Digital Technology Debate
Full Debate: Read Full DebateBaroness Howe of Idlicote
Main Page: Baroness Howe of Idlicote (Crossbench - Life peer)Department Debates - View all Baroness Howe of Idlicote's debates with the Department for Digital, Culture, Media & Sport
(5 years, 11 months ago)
Lords ChamberMy Lords, I thank the noble Baroness, Lady Kidron, for securing this important debate, and for her excellent speech.
Last month we debated the Online Pornography (Commercial Basis) Regulations 2018, which will see commercial pornographic websites placed behind age verification. I very much welcome that decision and ask the Minister to give the House an update on its “go live” day.
I fear, however, that significant problems remain in relation to child access to adult content, as a number of concerns have been raised about the exclusion of social media from the scope of the regulations. Indeed, in November the noble Baroness, Lady Kidron, noted that the Digital Economy Act 2017, while seeking,
“to restrict children’s access to pornography based on scale … failed to bring platforms such as Twitter within scope, despite 500,000 pornographic images being posted daily”.—[Official Report, 12/11/18; col 1766.]
Clearly this is a subject that needs to be kept under review, and I hope that the Government will address it in the online harms White Paper.
I have been a consistent supporter of parental filters for online services. We discussed this subject in detail during the passage of the Digital Economy Bill in 2017, but I would be grateful if the Minister updated the House on what both large and, crucially, small ISPs are doing about online filtering. The most recent Ofcom report on children’s and parents’ media use and attitudes, published in 2017, says that 39% of three and four year-olds use home network-level filters, as do 37% of five to 15 year-olds. Although this is an increase on previous years, it is still surprising to me that more parents do not use that option. Does the Minister have any new data on the use of filters?
As I said last month, I remain concerned about online gambling. We know that, notwithstanding the Gambling Act, young people gamble online. I very much welcome the Gambling Commission’s efforts to ensure stricter age-verification checks for those seeking to gamble online or who play free-to-play online gambling games. I very much hope that the new licensing conditions proposed in the recent consultation on proposals to strengthen age and identity verification for online gambling will come into effect soon.
I am very concerned to note that in last year’s report on young people’s gambling, 13% of 11 to 16 year-olds had played gambling-like games online, for free and without prizes. Some 40% of those who played online gambling-style games played these before gambling for money. I also note with great concern that information about gambling is easily accessed by young people: 59% have seen gambling advertisements on social media, more than one in 10 follow gambling companies on social media, and they are three times more likely to spend money on gambling. Of those who have ever played online gambling-style games, 24% follow gambling companies online. We are surrounding our young people with messages about gambling from a young age. If we are serious about living up to the licensing conditions in Section 1 of the Gambling Act, I do not believe it appropriate to passively accept this situation.
Lastly, I am concerned that 31% of 11 to 16 year-olds have bought so-called loot boxes, which, as has already been mentioned, allow for in-game purchases. In the 2017 Ofcom report, 30% of parents of five to 15 year-olds were concerned about the pressure on their child to make in-game purchases, and they were right to be so. There is a particular concern about loot boxes, also known as mystery boxes because the purchaser does not know what is in the box—it is an act of chance. A recent academic paper states that,
“loot-box systems share important structural and psychological similarities with gambling”.
The Gambling Commission itself has acknowledged that there is a blurring around the edges of gaming and gambling.
In this context, and again mindful of our obligations under Section 1 of the Gambling Act, I believe that the time has come for the Government to take robust steps to protect children and young people from loot boxes. The DCMS Select Committee in the other place is looking into this issue. I shall read its report with interest, and I sincerely hope we are going to hear more from the Gambling Commission about how many young people are betting on e-sports—that is, competitive video gaming—and whether they are betting with cash or with items won or purchased while playing video games. Above all, we need to ensure that young people do not get drawn into gambling unwittingly.
My Lords, we are halfway through this important debate and we are very tight for time. I ask Peers to adhere to the four-minute time limit.