Loot Boxes in Video Games Debate
Full Debate: Read Full DebateLord Hampton
Main Page: Lord Hampton (Crossbench - Excepted Hereditary)Department Debates - View all Lord Hampton's debates with the Department for Digital, Culture, Media & Sport
(1 year ago)
Lords ChamberUnder the terms of the Gambling Act, gambling is defined as
“playing a game of chance for a prize”
of money or something of money’s worth. The prizes that can be won via most loot boxes do not have a monetary value; they cannot be cashed out and they are of value only within the context of the games. They do not meet the definition, and I do not think they quite meet the analogy that the noble Lord made.
My Lords, is the issue of loot boxes not just part of the wider issue of in-app purchases in games? Does the Minister agree that we need more transparency on the whole idea of games and how they are funded?
Yes, we are committed to ensuring that video games can be enjoyed safely and responsibly by everyone. To support that, we are working closely with the Games Rating Authority, which ensures that all games are appropriately rated. That includes information for those who buy them on what they can expect from their purchases. We have also, as I say, developed and published the video games research framework to support high-quality, independent research into games, and that is an important tool to augment our understanding of the impact of playing video games.