Video Games: Degrees

(asked on 15th January 2024) - View Source

Question to the Department for Education:

To ask the Secretary of State for Education, how many students took undergraduate degrees in Games and Animation in the academic year 2022-23.


Answered by
Robert Halfon Portrait
Robert Halfon
This question was answered on 22nd January 2024

The Higher Education Statistics Agency, which is now part of JISC, is responsible for collecting and publishing data about UK higher education. The latest statistics refer to the 2021/22 academic year.

The number of full person equivalents [1] studying at undergraduate level in the subject area ‘Games and Animation’ [2] in 2021/22 was 13,430, including 4,820 first year enrolments. To note, figures have been rounded to the nearest five. An additional 4,075 full person equivalents, including 1,420 first year enrolments, were recorded in the ‘animation’ category’ [3], which falls under ‘Cinematics and photography’ subjects, and includes other forms of animation, not gaming animation specifically.

More information is available via the following link: https://www.hesa.ac.uk/data-and-analysis/students/table-52.

Updates on the timing of statistics for the 2022/23 academic year are available here: https://www.hesa.ac.uk/data-and-analysis/upcoming.

[1] Counts are on the basis of full-person-equivalents (FPE). Where a student is studying more than one subject, they are apportioned between the subjects that make up their course.

[2] Enrolments in Computer games and animation (code 11-01-06 of the Common Aggregation Hierarchy (CAH) tier 3). More information on CAH codes can be found at the following link: https://www.hesa.ac.uk/support/documentation/hecos/cah.

[3] Enrolments in Animation (code 100057 of the Higher Education Classification of Subjects (HECoS)). More information on HECoS codes can be found at the following link: https://www.hesa.ac.uk/support/documentation/hecos.

Reticulating Splines